FluxWareScripting
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entities

Entity queries. A handle from a previous tick may be stale, so re-query each tick or guard with entity.isValid.

Functions

4 functions. Signatures are generated from the client, so they describe the build you are running.

entities.all() -> table<Entity>

Every entity in render distance, capped at 512.

entities.players() -> table<Entity>

Other players only; never the local player.

entities.nearest([maxDistance:number]) -> Entity|nil

Nearest living, non-friend entity that is not you.

entities.count() -> number