keys
Keyboard state. GLFW key codes, the same ones the key event reports and the same ones a 'key' setting stores.
Functions
2 functions. Signatures are generated from the client, so they describe the build you are running.
keys.isPressed(key:number) -> booleankeys.wasPressed(key:number) -> booleanTrue once per press. Consumed by the first caller in a frame; use the 'key' event if two scripts need the same edge.